If it is destroyed, any surviving Slaves that were attached to it will join the army of their “liberators” as a weak melee unit, or will go neutral if the owner has surrendered.Ĭost: $500 | Power: -10 | Prerequisites: Bio Reactor It can be built simultaneously from the Construction Yard and the War Factory.
RED ALERT 2 YURIS REVENGE FREE
Any Slaves killed by enemy action are automatically replaced by the Slave Miner free of charge. When mobile, damaged Slave Miners auto-repair, and when deployed, the structure can be repaired by sending an Engineer into it. The entire miner moves next to a mining site and deploys, releasing up to 5 Slaves to gather ore for processing. Rather than using a standard miner, Yuri’s forces depend on the Slave Miner for their economy. Mind-controlled units can also be placed in Bio Reactors, but if the unit/structure which controlled them is no longer there, these units will return to their owner’s control.Ĭost: $1750 | Power: 0 | Prerequisites: Bio Reactor The infantry can be deployed from the Bio Reactor at any time, and are released if the Bio Reactor is destroyed. Each one will increase the size of the power output by 100. Infantry units can be placed inside a Bio Reactor in one of its 5 slots. The Bio Reactor is Yuri’s main power source. In many missions, you will start with a Construction Yard already in place, while in others you will begin with an MCV and must deploy it to begin building.Ĭost: $600 | Power: +150 | Prerequisites: none
Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. This structure is responsible for the creation of all other buildings in your base, from simple walls to the technologically-advanced Battle Labs and superweapons. The heart of every base is the Construction Yard. His submarines are unmatched in the sea and decent against ground targets, but his air presence leaves a lot to be desired.Ĭost: $3000 (MCV) | Power: 0 | Prerequisites: none What he can not control, he either drives insane with chaos gas or mutates to either obedience or death. His infantry dominates in urban areas, and mind control capabilities allow him to steal even the strongest units of his enemies. While vastly inferior to other armies in terms of firepower, Yuri uses lighter units in conventional combat. Yuri’s army has mind control and genetic mutation as its central themes.